Jin Sakai, Ghost of Tsushima (Rainbow Foil) [Secret Lair Drop Series]
| Set: | Secret Lair Drop Series |
| Type: | Legendary Creature — Human Samurai |
| Rarity: | Mythic |
| Cost: | {1}{W}{U}{B} |
Whenever Jin Sakai deals combat damage to a player, draw a card.
Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one —
• Standoff — It gains double strike until end of turn.
• Ghost — It can't be blocked this turn.
Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one —
• Standoff — It gains double strike until end of turn.
• Ghost — It can't be blocked this turn.
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Jin Sakai, Ghost of Tsushima (Rainbow Foil) [Secret Lair Drop Series]
Jin Sakai, Ghost of Tsushima (Rainbow Foil) [Secret Lair Drop Series]
| Set: | Secret Lair Drop Series |
| Type: | Legendary Creature — Human Samurai |
| Rarity: | Mythic |
| Cost: | {1}{W}{U}{B} |
Whenever Jin Sakai deals combat damage to a player, draw a card.
Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one —
• Standoff — It gains double strike until end of turn.
• Ghost — It can't be blocked this turn.
Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one —
• Standoff — It gains double strike until end of turn.
• Ghost — It can't be blocked this turn.
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-65%Jin Sakai, Ghost of Tsushima (Rainbow Foil) [Secret Lair Drop Series]—
$63.50
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Description
| Set: | Secret Lair Drop Series |
| Type: | Legendary Creature — Human Samurai |
| Rarity: | Mythic |
| Cost: | {1}{W}{U}{B} |
Whenever Jin Sakai deals combat damage to a player, draw a card.
Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one —
• Standoff — It gains double strike until end of turn.
• Ghost — It can't be blocked this turn.
Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one —
• Standoff — It gains double strike until end of turn.
• Ghost — It can't be blocked this turn.











